Sunday 30 December 2012

Exterior Texturing_update

Things done

Window_frame _colour
Drain Update
Cobbles _update
Paint_effects _experiments
Bin_reflectivity
Glass Reflections off Window
ivy modled around bricks
Extra modelling _building 3_structure

Things to do in this render WIndow

Improve focus of cobbles_ more definition needed
Texture Garage
Experiment with shop sign
Texturing buildings 1and 2
Texture close up balcony
experiment more with paint_effects

Wednesday 26 December 2012

Texturing_exterior

This is just a little update regarding the exterior texturing
Here are a few things that i have been working on !

Worked on sculpting the ground plane
Created a more accurate cobble textured
Bevelled a few edges
renamed buildings and fixed outliner
Created stone texture for main building
Began working on texture of shop sign

Monday 26 November 2012

Colour Update


Here are some colour updates on the workshop. Ive been playing around with different colours and trying to find ways to match the colour and feel of the room with the 2d characters. 



Missing a wall 


DMC

Friday 26 October 2012

Texturing update

Just an update on the texturing of the exterior. At the moment I'm currently just trying to get the tone right so most of the textures are just procedurally textured using pre-sets in the hyper shade, exclusively using lambert and blinn shades. The only objects in the shot so far that have been textured with files are the bin and of course the ground plane. Next step is to finished the town off with this current method and then begin to create tiffs (images) for the areas tat look as if the need a little more information.
Also i edited the light a little in the following shots so that the textures can be seen a little better.